← Okey · 101

Okey · 101 — Rules

Tiles

There are 106 tiles: 4 colours (yellow, blue, black, red) × 1 to 13 × 2 copies, plus 2 false jokers (★).

Indicator and okey

After dealing, one tile is turned up as the indicator. The tile of the same colour one higher is the okey (the okey of 13 is 1). The two okey tiles are wild and can stand for any tile. A false joker (♣) stands for the okey tile itself (its colour and number). Okeys are not marked in your rack; spotting them is up to you. In melds on the table the okey lies face down.

Combinations

Turns

Play goes to the right (anticlockwise). On your turn, take a tile from the centre stack or the last tile discarded by the player on your left, then discard one tile to your right. The starting player has one extra tile and discards without drawing on the first turn.

On screen

Dealing

The starting player gets 22 tiles, the others 21; 20 tiles remain in the centre. There is no indicator bonus in 101.

Opening

After opening

Penalties

Going out and scoring

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